A game about jumping over cubes and spikes. There are various levels each getting progressively harder than the rest. The is an editor where you can make your own level using spikes, cubes, jump orbs and more! There is also an icon shop where you can select more than 100 icons! Have fun with the rest!
The game world is set in a vibrant digital universe known as Cube Realm, a labyrinth of floating platforms made from luminescent cubes and treacherous spikes. Historically, this realm developed from an ancient computational core, where codes and algorithms manifested into physical forms. Over the centuries, the inhabitants—the Jumpers—have mastered the art of navigating this ever-changing digital terrain. Their skill in leaping from cube to cube while avoiding spikes is not just a sport but a crucial survival tactic as the levels continuously evolve, becoming more challenging with each progression.
At the heart of Cube Realm lies the Level Editor, a sacred tool passed down through generations. This editor allows Jumpers to create their own intricate courses using spikes, cubes, jump orbs, and other elements to test their agility and strategy. The Icon Shop, a marketplace bustling with activity, offers over 100 unique icons representing various traits, achievements, and personal flair, enhancing the Jumpers’ identity in this dynamic world.
The game’s history is punctuated by moments where Jumpers band together to overcome formidable environmental puzzles and spikes’ deadly traps, pushing the boundaries of their skills. Legends tell of a grand tournament held once every decade, where the most skilled Jumpers compete in progressively harder levels to claim the title of Master Jumper.



Choose your Jumper: Orb Master, an expert in utilising jump orbs to reach otherwise impossible heights.
Leap into the Cube Realm with Orb Master, known for deftly harnessing luminous jump orbs to vault over daunting spikes and reach new heights. Today, the Realm’s challenge intensifies: a series of high cube platforms interspersed with razor-sharp spikes, requiring precise timing and clever use of jump orbs to survive. Beyond lies the Level Editor, beckoning your creative skills, but first, you face the initial gauntlet.
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